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Course Overview

Blender for 3D Asset Creation and Indie Production

Instructors:

  • Mr. Rakib Hasan – Senior Assistant Director (3D Visualization), Walton Digi-Tech Ltd.
  • Kazi Jahid Hasan – Assistant Professor, Dept. of MCT, Daffodil International University.

⏱ Duration: 15 hours over 10 weeks (1.5 hrs/week) | Mode: Blended (Online sessions + In-person + portfolio submission)

Course Description

This course is designed to train learners in freelance-ready 3D modeling using Blender. It enables participants to produce optimized assets for games and product visualization while aligning with DIU’s modular skills-based learning strategy.

Evidence of Demand

  • LinkedIn’s 2023 report ranks 3D Artists and XR Designers in top freelance roles.
  • Upwork 2024: Blender 3D is among the fastest-growing skills (+125% YoY).
  • Fiverr 2023: High demand for product renders and game assets.
  • Blender adoption has increased by over 200% globally (Blender Foundation 2024).

Course Objectives

This course aims to:

  • Train learners in freelance-ready 3D modeling using Blender.
  • Enable the production of optimized assets for games and product visualization.

Course Content & Class Plan (Modules)

  • Session 1: Blender Interface Basics
  • Session 2: Mesh Fundamentals
  • Sessions 3–4: Product Modeling for Visualization (2 parts)
  • Session 5: Game Asset Modeling Principles
  • Session 6: UV Unwrapping Techniques
  • Session 7: PBR Materials and Shader Setup
  • Session 8: Lighting & Camera Setup
  • Session 9: Optimization & Export
  • Session 10: Final Showcase & Peer Review

Practical & Field Work

  • Project Work: Includes a 3D Modeling Project, Material & Lighting Task, and Optimization & Export tasks.
  • Showcase: Final Showcase, Peer Review, and portfolio submission.

Learning Outcomes

Upon completion, participants will be able to:

  • Model production-ready 3D assets in Blender.
  • Apply UV mapping and PBR workflows.
  • Render and export optimized models.
  • Build a project portfolio aligned with freelance platforms.

Target Audience

  • Final-year multimedia students.
  • Freelancers and indie developers.
  • Creative technologists aiming for 3D modeling and visualization careers.

Entry Requirements

  • Experience: Prior experience with any 3D software is helpful but not required; a basic understanding of polygonal modeling or design software is sufficient.
  • Minimum Age: 17+ years (HSC / 12th grade equivalent).

Career Pathways

After completing this micro-credential, learners may progress to:

  • Roles in freelance marketplaces (Fiverr, Upwork).
  • Positions such as 3D Visualizer, XR Designer, or Game Asset Creator.
  • Stackable pathways into a Certificate in 3D Content or Minor in XR.

Tools & Resources

  • Software Environment: Blender 3.6+ (free).
  • Hardware: Mid-range desktop/laptop with GPU.
  • Platforms: LMS (Google Classroom, Moodle).
  • Optional: HDRI packs, demo assets from Sketchfab.

Assessment Criteria

  • 3D Modeling Project: 40%
  • Material & Lighting Task: 20%
  • Optimization & Export: 20%
  • Final Showcase + Peer Review: 20%

Tentative Course Fee

  • Standard Course Fee: BDT 3,500 per participant

Course Details
Duration: 12 May 2026 - 12 Jul 2026
Faculty: Science and Information Technology
Level: Beginner to Advanced
Mode: Hybrid
Price: 3500 BDT 5000
Your Instructors
Instructor
Mr. Rakib Hasan

Senior Assistant Director (3D Visualization), Walton Digi-Tech Ltd
Instructor
Kazi Jahid Hasan

Assistant Professor, Dept. of Multimedia and Creative Technology, Daffodil International University.
What You'll Learn
  • Blender Interface Basics, Mesh Fundamentals
  • Product Modeling for Visualization (2 parts), Game Asset Modeling Principles
  • UV Unwrapping Techniques, PBR Materials and Shader Setup
  • Lighting & Camera Setup, Optimization & Export
  • Final Showcase & Peer Review
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